![]() fixed background setup for intermissions to apply tiling only where intended.add some more blacklisted cvars to defcvars.Fixes GetActorAngle returning negative or large values with no range limit. Exposed LevelLocals' LookupString functionality.fix uncaught exception that rarely occurred with the intermission screen that would vm-abort out from any attempt to enter a level.When used, new particles that spawn when the limit is reached will replace the oldest particle. Added PS_REPLACE flag for A_SpawnParticle(Ex).added LengthSquared and Angle intrinsics for all vector types, also allow calling VectorAngle with a full vector as a single parameter.These just mirror features of the internal vector classes. added PlusZ intrinsic to Vector3 and ToVector intrinsic to numeric values.Future-proof particles by resetting them completely when replaced.SendConsoleEvent function for EventHandlers.implementation of Quaternion type in ZScript.This also disabled all cutscenes being attached to the completed map. disabled shortcutting the intermission code if no summary screen is wanted.fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates. ![]()
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